NERF Dueling

PurpleReign1

The Ladies and Gentleman or Pirates of your Airship or group may compete in a series of duels using NERF or NERF-like sidearms.

What guns are allowed:

1. You may use your own “weapon” or one will be provided to you.
2. Only TOY guns that shoot foam DARTS will be allowed.
3. Your toy gun must fire either Micro or Mega darts, or those of similar size.
4. Your toy gun must fit into the size category of a sidearm. If you think it might be too big to be called a sidearm, it probably is, but the event organizer will make the final judgement on what qualifies.
5. Performance modded toy guns are allowed, but must be inspected by the judge for safety before use in a duel.
6. It is suggested that your toy gun be painted to look steamy… but it is not required.
7. The number of rounds your toy gun holds is immaterial, but let if be known that you are only allowed to LOAD 6 rounds for a duel.

The Brackets:

The competitors will be separated into two equal groups. Then paired off randomly for the first shoot. Up to 3 pairs will duel at the same time. Volunteers from the crowd may be selected as shot judges.

After the first shot is fired, no more competitors will be allowed to enter the competition.

Once all starting pairs have dueled, those not eliminated are re-paired and the brackets continue until only two competitors remain. In the event of an unequal number of competitors, the extra will be paired against a winner of the current duel round before we move on to the next round.

In the case of a tie on the final duel, the duel will be repeated with both competitors keeping their dominant eye closed. If there is STILL a tie, both finalists will split the available points equally.

A Duel:

Starting back to back, take 10 paces on a count by the judge, then when directed, turn and fire. Dodging of more than one step in any direction will disqualify the shooter. If one party is “wounded”, the other is the victor. If both parties are wounded on the first shot, both shall move on. If the first volley does not produce a hit, both parties may continue to shoot at will from where they stand until one is hit or both run out of ammo. If the round produces no victor, both are eliminated for lack of shooting skill.

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