Scythe is an engine-building, asymmetric, competitive board game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor.
Gaming at Symposium 2019 – GM Captain Karl August Bergmann
It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory,” which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries.
Scythe (1-5 players, 115 minutes) is a board game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor.
In Scythe, each player represents a fallen leader attempting to restore their honor and lead their faction to power in Eastern Europa. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.
Captain Karl August Bergmann (AKA B.A. Klapper) is a writer, historian, tabletop gamer, and polymath. He has a particular interest in nineteenth century history and the development of transportation and financial networks. When he isn’t dealing with a temporal crisis as captain of the Airship Amelia, you can either find him reading a book or living on the internet.