There is now just ONE WEEK to go until the Symposium, but there are still a few days left to buy your tickets!
This week we reveal the rules to our special themed Steampunk Olympiad game, the Wingardium Leviosa Relay!
Also we have some details of the different Houses that comprise the Cincinnatus Academy of Science & Sorcery.
Wingardium Leviosa Relay
A basic charm to be sure, as most learn this at the age of eleven, but a very useful one with many applications. Its usefulness is likely why it is taught at such a young age, but using it to its full potential takes years of practice and, perhaps, a bit of creativity.
Anyone is able to participate in the competition, whether associated with an airship or not, and teams must have no more or less than 3 members. However, Registered Airships are only permitted to field one team. Additionally, if your team is not part of an airship, one of the competing airships may try and convince you to join afterwards, and therefore earn your points. This year only one set of points will be available per competition. If the winners are not part of an airship or not convinced to join one, the points go unawarded to any airship. Airships will have until the end of the final game on Sunday at the convention to claim an unaffiliated winner. The winner must announce his decision to join an airship, in person, to an Olympiad office before that time. It is important to note that any Airship may recruit an unaffiliated team, and substitute them for their own. (An airship may not take more than 1 place in the standings, ie winning 1st and 3rd place is not permitted.)
- A wand (this can be bought or crafted)
- Each person may have their own
- Wand Regulations
- Can be bought or crafted
- Wands should be between 9” and 14” long
- Wands should be no thicker than the width of a Thumb
- Wands must be inspected by officials prior to use
- Officials may approve Wands slightly outside of required dimensions
- Contestants must move a balloon from one part of the playing field to the next
- Contestants pass the balloon to their Partner who moves the balloon to the next part of the playing field
- Contestants must navigate through all obstacles and complete all challenges
- Contestants must not touch their balloon with any part of their body at any time.
- If a balloon is touched, the team is disqualified. Once down to 3 teams and one of the teams is disqualified, they will receive 3rd in that heat. (or 3rd overall if in the final heat)
- In the event of Multiple heats, only the top 2 finishers will move on to the next round.
- Balloons are not permitted to “rest” on any surface, and must be in the air.
- Any team caught escorting their balloon, by letting it rest on the tip of their wand or any other surface, will be disqualified.
- Balloons that fall to the floor can be retrieved, but may only be touched by a wand. (Kicking or otherwise moving the balloon will result in a disqualification)
- Contestants are not permitted to intentionally touch a competitor’s Balloon with anything other than their wand.
- Contestants may not “force” a disqualification of a competitor. (moving a balloon on the floor, escorting a competitors balloon, knocking a balloon into a competitor, etc)
- Wands must be crafted and used in order to qualify for bonus points.
- Bonus points are considered Individual, as opposed to team, points and can be earned by multiple people on the same team.
- Each Wand may only earn 1 set of bonus points.
Victory Points for the Relay:
1st Place – 30 Points
2nd Place – 20 Points
3rd Place – 10 Points
Best Designed Wand – 10 Points
Most Steampunk Wand – 10 Points
Anyone may enter a Steampunk Olympiad contest by registering at the NAMI table near the arena. To enter an individual event, we ask that each registrant make a $5 (or more) charitable donation per event; this money is handled by and goes directly to our partner NAMI (National Alliance on Mental Illness).
Those wanting to enter their Airship or group into the Olympiad need to report to Don Dodson and the Airship Registration table on the Upper Terrace during the Tea Stroll (Friday, 4pm to 6pm).
Houses of Cincinnatus Academy
Last month we reveal some of the history of how the Cincinnatus Academy of Science & Sorcery was formed (click Here for that post), but today we reveal the names of the four different Houses that form the pillars of this magic community.
In the days leading up to Symposium 2019, we shall learn more about these legendary founders of the Cincinnatus Academy of Science & Sorcery, and gain some clues for the Adventure Mystery game that begins on March 29th.
Upcoming Posts . . .
All the last minute details . . . but most of it is already on the site and can be found via the Schedule.